3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
EDITOR’S WELCOME • Discover synthwave
SPOTLIGHT ON OUR CONTRIBUTORS
NOBODY F***S WITH THE JESUS!
FROSTPUNK EXPLORER
GREEN APARTMENT
THE FOREVER
TEDDIURSA TOY
APOCALYPSE WARRIOR • YEAR CREATED 2019 SOFTWARE Maya, Nuke, Mari, Substance Painter, Photoshop, Marvelous Designer, ZBrush
FUTURE NOSTALGIA • 3D World gathers artists and experts to discuss the rise of the synthwave aesthetic and how you can create your own neon masterpieces
SETTING THE SCENE
BUILD THE FUTURE • DANGIUZ GIVES 3D WORLD HIS TOP TIPS FOR CREATING FUTUREPROOF CYBERPUNK AND SYNTHWAVE ARTWORK
CREATE PROMETHEUS IN ZBRUSH • How to employ a range of different modelling techniques to create a striking character
A LUNAR ADVENTURE • Trevor Hogg gets the lowdown from director Glen Keane and his production team on Netflix’s new animated musical adventure Over The Moon…
PART 4: FX AND LIGHTING AT ANIMAL LOGIC • In the fourth instalment of our journey behind the scenes of Animal Logic, we look at the FX and lighting pipelines at the studio
FX AND THE ART OF REAL REFERENCE • ON THE LEGO NINJAGO MOVIE, THE CREW TOOK A FRESH APPROACH TO GATHERING REFERENCE FOR EFFECTS SIMS. FX DEPARTMENT SUPERVISOR MILES GREEN EXPLAINS
HOW TO REVIEW LIGHTING • ANIMAL LOGIC’S SYDNEY LIGHTING SUPERVISOR FRANCESCO SANSONI SHARES THE STUDIO’S METHODOLOGY FOR REVIEWING LIGHTING DAILIES
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DESIGN BEAUTIFUL OUTDOOR SCENES • Mohsen Hashemi details his efficient workflow process for the creation of this photorealistic environment
MODEL A CYBER WEAPON IN GRAVITY SKETCH • Let’s take Issue 265’s arachnid mech and give it some high-tech weaponry
CREATE A MEDIEVAL KITCHEN WITH BLENDER AND QUIXEL BRIDGE • Pietro Chiovaro shares his full workflow for the creation of a medieval kitchen using Blender and Quixel
CREATE ABSTRACT SIMULATIONS USING BIFROST FLUIDS • Holly Watt demonstrates how to set up and manipulate liquid simulations in Maya
HOW DO I WORK WITH ACES CG RENDERS IN ADOBE AFTER EFFECTS?
HOW DO I CREATE A SIMPLE CLOTH SIMULATION IN ZBRUSH?
HOW CAN I CREATE A DAMAGED LEATHER MATERIAL USING SUBSTANCE DESIGNER?
HOW DO I MOVE FROM MEL TO PYTHON?
The art of Torchlight III • Dmitriy Golovinov at Echtra Games takes us behind the scenes of this action RPG’s level design
Retric Dreams • The freelance digital and VFX artist takes 3D World through a typical day creating synthwave-style imagery
A FEELING OF NOSTALGIA • Maximilian Auer talks about his progression as an artist, and developing his signature style
Visualising sound • Synthwave artist Blood + Chrome tells 3D World how he used Blender to create his first ever CG music video
Technique Focus • Incredible 3D artists take us behind their artwork
PLUG-IN PERFORMANCE • We test and review a range of eGPUs and deliver a verdict on which you should consider investing in as a 3D artist
Asus XG Station Pro
Razer Core X Chroma
Sonnet Breakaway Box 550
Akitio Node Titan
CONCLUSION
HDR Light Studio Xenon
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