Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETRODATES • WHAT’S YOUR FAVOURITE RUN-AND-GUN GAME?
LOADING…
DUO LIKE THE SOUND OF THIS? • The PC Engine is next for the Analogue treatment
PREVIOUS FORM • What did we think of Analogue’s past consoles?
NEWS WALL • DISPATCHES FROM THE FRONTLINE OF RETRO GAMING
Can’t stop twitching
The secret’s out
Millie & Mollie & Mobile • Carleton Handley on moving his popular C64 game to other formats
THE LATEST NEWS FROM JANUARY 2004
NEWS JANUARY 2004
CHARTS
THIS MONTH IN...
Feud • BROTHERS IN ARMS
THE HISTORY OF TURRICAN • A TALENTED GROUP OF GERMAN CODERS PUSHED THE TECHNICAL BOUNDARIES OF HOME COMPUTERS WITH THE TURRICAN SERIES OF RUN-AND-GUN GAMES. BUT THE GRAPHICAL SPLENDOUR WAS SET AGAINST A BACKGROUND OF BITTER DISPUTES
AUDIO OVERDRIVE • CHRIS HUELSBECK EXPLAINS HOW HE OVERCLOCKED OLD MACHINES
CONVERSION CAPERS: THE ORIGINAL TURRICAN • THE MANY GUISES OF THE METAL WARRIOR
DIGITAL RESTORATION • RETURNING SUPER TURRICAN TO ITS FULL GLORY
UPGRADING TURRICAN • A TRIPTYCH OF RE-RELEASES IS ON THE WAY
TURRICAN RETURNS? • A NEW GAME COULD BE IN THE OFFING
THE MAKING OF DAN DARE III The escape • Trantor and Savage were explosive riots of colour, and Nick Bruty and David Perry wanted their follow-up to follow suit while delivering deeper gameplay. Nick explains how unicycles and crazy jet racers led to Dan Dare III
CONVERSION Capers • WHICH VERSION OF DAN’S THIRD ADVENTURE IS THE BEST?
Escaping DAN DARE III • HOW TO STAY ON TOP OF THIS THREEQUEL
THE MAKING OF THE DETECTIVE GAME • ANGUS MCFUNGUS IS DEAD AND ANY ONE OF THE MOTLEY CREW OF GUESTS AND SERVANTS AT THE MANOR HOUSE COULD BE THE CULPRIT. CAN YOU EXPOSE THE MURDERER BEFORE BECOMING THEIR NEXT VICTIM?
BOOK ’EM, DANNO
ULTIMATE GUIDE BATTLEZONE • When it comes to a first impression, there are few arcade machines more striking than Battlezone. With the Atari game celebrating its 40th anniversary this year, Retro Gamer takes a look back at this tank-busting classic
Beyond The Zone • SEQUELS, UPDATES AND REIMAGININGS
Conversion Capers • HOW DID THE ULTIMATE TANK BATTLE FARE ON HOME SYSTEMS?
The Battlezone Rebellion • WE CHAT TO REBELLION’S JASON KINGSLEY ABOUT ACQUIRING BATTLEZONE, AND WHAT THE FUTURE HOLDS FOR THE FRANCHISE
Q&A Susan Witts • WE TALK TO THE AUTHOR OF THE OFFICIAL ATARISOFT ZX SPECTRUM PORT OF BATTLEZONE
Virtual Boy Controller
THE MAKING OF ZX INTERFACE 1+2 • Although it was launched in April 1982, Spectrum development didn’t stop for Sinclair, with multiple hardware revisions and two official expansion modules following. Sinclair’s Martin Brennan and John Mathieson reveal the inside story behind Interface 1 & 2
GAMING ON INTERFACE 1 • A QUARTET OF TITLES OFFERED NETWORK PLAY
GAMING ON INTERFACE 2 • WERE THE TEN...