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Retro Gamer

No. 232
Magazine

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT GAME DEFINES THE SPECTRUM FOR YOU?

LOADING…

BITMAP BEATS • Bitmap Bureau turns to beat-’em-ups with Final Vendetta

TURTLE POWER

STATUE SURPRISES

Let’s do the time warp again

Happy games, happy thoughts

Red Art Games • This publisher of indie games has a passion for pixel art and a penchant for physical products

THE LATEST NEWS FROM JULY 2005

NEWS JULY 2005

CHARTS • JULY 2005

THIS MONTH IN…

Chicken Shift • CRISIS MANAGEMENT IN A HEN HOUSE

40 YEARS OF THE ZX SPECTRUM • AS THE ZX SPECTRUM CELEBRATES ITS 40TH ANNIVERSARY. RETRO GAMER MARKS THE OCCASION BY COMPILING A YEAR-BY-YEAR SCRAPBOOK OF THE EVENTS. GAMES AND PEOPLE THAT DEFINED THE ERA AND CREATED A GENERATION OF CODERS, GEEKS AND GAMERS

1983

1984

1985

1986

1987

1988

1989

1990

1991+

2000+

SPECTRUM FOREVER • MEET THE PASSIONATE INDIVIDUALS THAT ARE STILL KEEPING THE SPECTRUM ALIVE AND WELL

SUBSCRIBE TODAY AND RECEIVE A FREE 8BITDO SN30 PRO CONTROLLER

INSIDE THE EGRET II MINI • THE MINIATURE ARCADE MARKET IS GETTING INCREASINGLY OVERCROWDED AND NOW TAITO IS THROWING ITS HAT INTO THE RING WITH THE EGRET II MINI. THE MACHINE’S PRODUCER, TETSUO EGAWA EXPLAINS HOW TAITO’S MINIATURE CAB PLANS TO PULL AHEAD OF THE COMPETITION TO FULFIL A RICH ARCADE HERITAGE

PERIPHERAL POWER • WE PLAY TEST ALL THREE CONTROLLERS FOR TAITO’S SYSTEM

THE COMPETITION • HOW DOES THE EGRET II COMPARE WITH ITS RIVALS?

THE HIGHLIGHTS • MAKE SURE YOU PLAY THESE GEMS FIRST

Kung-Fu Master • ANYBODY NEED A HUG?

STUDIO PROFILE Capstone • In 1989 the world welcomed a new software house, one seemingly dedicated to low-budget licensed titles, Capstone. But then, in 1993, the company shifted focus to using the latest technology to take advantage of the first-person shooter craze. “The pinnacle of entertainment software” as its slogan went, is mostly remembered today for releasing some of the worst games of the decade. So what went wrong?

TIMELINE

WHERE ARE THEY NOW

ESSENTIAL GAMES

Six-Button Control Pad

STREET FIGHTER II: SPECIAL CHAMPION EDITION

THE EVOLUTION OF ECCO THE DOLPHIN • After years of trying to get his dolphin game made, Ed Annunziata realised his dream with Ecco The Dolphin in 1992. Ed and designers of the later Ecco games explain how the series evolved, and Ed discusses Ecco’s spiritual successor

STAGES OF EVOLUTION: WATERY ABILITIES • THE SPECIAL MOVES OF THE ECCO THE DOLPHIN SERIES

STAGES OF EVOLUTION: UNDERWATER UPGRADES • FROM SHARK STUNNING AND MORPHING TO POWER BALLADS

STAGES OF EVOLUTION: PERPLEXING PUZZLES • MARITIME MAZES, OCEANIC LOGISTICS AND SEA QUESTS

STAGES OF EVOLUTION: DOLPHIN GAMES • HOW CASUAL CHALLENGES LED TO EDUTAINMENT AND MINIGAMES

Metal...


Expand title description text
Frequency: Monthly Pages: 116 Publisher: Future Publishing Ltd Edition: No. 232

OverDrive Magazine

  • Release date: April 14, 2022

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT GAME DEFINES THE SPECTRUM FOR YOU?

LOADING…

BITMAP BEATS • Bitmap Bureau turns to beat-’em-ups with Final Vendetta

TURTLE POWER

STATUE SURPRISES

Let’s do the time warp again

Happy games, happy thoughts

Red Art Games • This publisher of indie games has a passion for pixel art and a penchant for physical products

THE LATEST NEWS FROM JULY 2005

NEWS JULY 2005

CHARTS • JULY 2005

THIS MONTH IN…

Chicken Shift • CRISIS MANAGEMENT IN A HEN HOUSE

40 YEARS OF THE ZX SPECTRUM • AS THE ZX SPECTRUM CELEBRATES ITS 40TH ANNIVERSARY. RETRO GAMER MARKS THE OCCASION BY COMPILING A YEAR-BY-YEAR SCRAPBOOK OF THE EVENTS. GAMES AND PEOPLE THAT DEFINED THE ERA AND CREATED A GENERATION OF CODERS, GEEKS AND GAMERS

1983

1984

1985

1986

1987

1988

1989

1990

1991+

2000+

SPECTRUM FOREVER • MEET THE PASSIONATE INDIVIDUALS THAT ARE STILL KEEPING THE SPECTRUM ALIVE AND WELL

SUBSCRIBE TODAY AND RECEIVE A FREE 8BITDO SN30 PRO CONTROLLER

INSIDE THE EGRET II MINI • THE MINIATURE ARCADE MARKET IS GETTING INCREASINGLY OVERCROWDED AND NOW TAITO IS THROWING ITS HAT INTO THE RING WITH THE EGRET II MINI. THE MACHINE’S PRODUCER, TETSUO EGAWA EXPLAINS HOW TAITO’S MINIATURE CAB PLANS TO PULL AHEAD OF THE COMPETITION TO FULFIL A RICH ARCADE HERITAGE

PERIPHERAL POWER • WE PLAY TEST ALL THREE CONTROLLERS FOR TAITO’S SYSTEM

THE COMPETITION • HOW DOES THE EGRET II COMPARE WITH ITS RIVALS?

THE HIGHLIGHTS • MAKE SURE YOU PLAY THESE GEMS FIRST

Kung-Fu Master • ANYBODY NEED A HUG?

STUDIO PROFILE Capstone • In 1989 the world welcomed a new software house, one seemingly dedicated to low-budget licensed titles, Capstone. But then, in 1993, the company shifted focus to using the latest technology to take advantage of the first-person shooter craze. “The pinnacle of entertainment software” as its slogan went, is mostly remembered today for releasing some of the worst games of the decade. So what went wrong?

TIMELINE

WHERE ARE THEY NOW

ESSENTIAL GAMES

Six-Button Control Pad

STREET FIGHTER II: SPECIAL CHAMPION EDITION

THE EVOLUTION OF ECCO THE DOLPHIN • After years of trying to get his dolphin game made, Ed Annunziata realised his dream with Ecco The Dolphin in 1992. Ed and designers of the later Ecco games explain how the series evolved, and Ed discusses Ecco’s spiritual successor

STAGES OF EVOLUTION: WATERY ABILITIES • THE SPECIAL MOVES OF THE ECCO THE DOLPHIN SERIES

STAGES OF EVOLUTION: UNDERWATER UPGRADES • FROM SHARK STUNNING AND MORPHING TO POWER BALLADS

STAGES OF EVOLUTION: PERPLEXING PUZZLES • MARITIME MAZES, OCEANIC LOGISTICS AND SEA QUESTS

STAGES OF EVOLUTION: DOLPHIN GAMES • HOW CASUAL CHALLENGES LED TO EDUTAINMENT AND MINIGAMES

Metal...


Expand title description text